Well, 2015 was a really good year for me. A lot of good and exciting things happened for me, not the least of which is getting a full time job. I don’t like to post my issues all over the Internet like some pathetic saps do, (it solves nothing) but I was unemployed for quite some time. I believe this is due at least partially (a big part) to faulty Online background checks. Apparently, some background check agencies (I was told in 2014, after not getting a job because of this) only check name and date of birth. Well, when you have a common name like I do, there are going to be lots of us, some of whom are criminals. The issue I had in this particular case stemmed from somebody with the same first and last name as me and the same date of birth, who had committed a crime. So, needless to say, finding work was a pill. Anyway, that all changed back in October, when I got hired at a local Walmart. I know, some people are thinking “Walmart?” but, when you’re out of work for a long time, you’ll take anything. Besides, it’s not bad work, I unload trucks and do some stocking. It’s full time and I get paid more than the minimum wage in Ohio, which is more than you get at other similar stores. I’ve been told in interviews that many of them do start out at minimum wage, and most like to keep you under 30 hours a week to keep from having to give you benefits. Not Walmart, I’m making almost a dollar over minimum wage, and will be making more next month when Walmart’s minimum goes up. Plus, I get 40 hours a week. The Holidays were a lot of “fun,” but I was just happy to be working. My bank account has been a lot happier too.
Speaking of the old bank account, having a full time job brings some things into perspective, such as where I want to go moving forward with my CGI. As many may recall, I switched from Lightwave to Blender earlier this year, mainly due to the fact that Blender is free. However, I still don’t like Blender as well as Lightwave. Many of the tools are still less precise, an issue I noticed back in 2010. While I do like Blender’s Cycles render engine, that too has some issues, not the least of which is a general lack of decent UV mapping tools. So, since I got the job and can afford to buy stuff again, I’ve moved back to Lightwave. I like most things about the software better, plus I know how to animate and do some special effects in Lightwave, I know how to do neither in Blender. I’m planning on upgrading to Lightwave 2015 soon, but I had to buy some other stuff first, like the ever present groceries and also some work clothes and, of course, a Playstation 4. (I’ve gotta have my games) One good thing about the timing of when I got my job is that I was able to preorder Limited Edition Star Was PS4. It’s pretty badass.
Anyway, starting in 2016, I want to focus more on animation and special effects. Thanks to being part of the now defunct fan film Star Trek Equinox: The Night of Time and being the only person on there who could do CGI for most of two years, I had to teach myself how to do a lot of stuff. Well, I want to further my skills by learning more stuff. My overall goal this year, Star Trek’s 50th Anniversary, is to put together a short that’s a few minutes long. Since I don’t know a damn thing about characters, (yet) it will be all done with space ships and whatnot. The action will tell the story.
Unfortunately, due to my loss of data some months back, (detailed here: https://evilgenius180.wordpress.com/2015/09/19/support-ship-pt-01/) I no longer have many of my old Star Trek meshes. But, one thing I know how to do is build models, so I’m working on some new ones. I started a new Constitution class mesh Christmas day, this is where it stands right now:
Apart from that, some of the models I did for Star Trek Equinox survived, thanks to being backed up to Dropbox. I have a Starbase and a few ships, including the Klingon D7 I built a couple years ago. So, since I have that beastie, I’m envisioning a fight between the Federation and Klingons for my animated short. And, of course, I still have the hero ship I built for Equinox:
I’ve renamed the ship the USS Tethys, after one of Saturn’s moons, which in turn is named after one of the Greek Titans, a sea goddess. Ironically, I chose the registry NCC-1846 because it’s a reorganization of the Reliant’s registry number, only to find out that the moon Tethys was discovered in 1684, so it has a double meaning. ;) Aside from changing the name, I made a few other changes. Since this ship was supposed to be from between TOS and TMP, I added a second bridge turbolift and some running lights. Anyway, this model will factor greatly into my animated short.
So, more to come on all of this as I get it done. Right now, my focus is building the Constitution class, as I definitely need one of those for the short.
By the way, just in case anybody from WordPress is reading this: Whoever decided to turn your Posting thing into the unintuitive piece of crap that it is now, my middle finger is officially extended just for you. You’ve taken away almost all of the options for posting images. I had to actually sit here and type HTML code just to make my images clickable, something that used to be automatic. So, thanks for nothing.