I didn’t like the innards on my nacelles, aft of the bussard collectors. Fortunately, there’s a handy little tool in CGI called a delete function, so I used it. Then I built new guts.
I think it’s part 4, if you count my previous posts. Anywho, work continues on the engines:
I also figured out how to get rid of all the little white spots, the rendering artifacts. It turns out there’s a setting in Lightwave 2018 that doesn’t play nice, so I turned it off and played with the reflections. I know Star Trek ships aren’t typically reflective like this, but that’s OK because I’m doing my own thing.
Well, I’ve been working on the warp nacelles. I still have more stuff to jam into the insides, but it’s a start. I spent a fair amount of time playing with material settings in Layout to get the bussard collectors right. I also played with some of the other materials. I’ll probably not have the ship quite this reflective in the end, but it’s fine for now.
OK, so I’m getting back into CGI, I haven’t done much in quite some time. I’m also back to Lightwave, since I’m running Windows again. I upgraded to Lightwave 2018 a few months back.
This is something I’ve been playing around with over the past few hours. There’s no design that I’m basing this off of, other than the obvious influences from other Star Trek ships. I’m just kind of building it as I see fit, and I’m not worried about it fitting in with Star Trek canon. The idea is that this is a pre-TOS ship, from sometime in the late 22nd to early 23rd century. It’s not a deep space ship, probably more of a utility ship, with missions similar to the type of things we saw Miranda class and Nebula class ships doing on TNG and DS9. It would do things like transport missions, cargo hauling, survey missions, scientific studies, etc. All within Federation space, so it would probably see long service with the UFP and Starfleet. It’s also not huge, a little over 110 meters long, 75 meters wide and the height is TBD. Anyway, this is what I have so far:
OK, let me start by saying I don’t like “Star Trek” Discovery. (yes, Star Trek is in quotes, like I do with Into Darkness) Oh, how I wanted to like it. I gave it the ol’ college try, signed up for a 1 week free trial of BS All Access. Discovery was the only show I watched, so I went to cancel my sub before having to pay and they offered a month free. So, I accepted and continued with Discovery. The first two episodes (pilot) were OK, kind of like a long prologue for the series, a movie lead-in if you will. I dealt with the visual changes. Yes, the Klingons are fugly, their ships resemble nothing Klingon from before and I didn’t care much for the Starfleet designs at all. I don’t like the uniforms, sets or the ships. At least, I didn’t like them for the 2250s era. I get why this was done. Much like the Kelvin timeline movies, CBS didn’t actually make this series, they’re just putting their name on it and distributing it. So, nothing is allowed to look like it did originally, so it’s a visual reboot. However, I can look past the visuals if the story is good and if I like the characters. This is where I had issues. Like I said, the two parter was decent. I thought it was a strong lead-in for the series. I liked the characters OK, and thought it was really interesting having the main character be a prisoner. Then the rest of the episodes started, the “main story,” if you will. It pretty much jumped the shark right at that point, in my opinion.
After they got to the Discovery, the whole thing fell apart for me. For starters, adding tension by having everyone blame Buhrman for the war is stupid. Even if Starfleet tried peaceful solutions, they had to know from past experiences that the Klingons were going to fire upon them. I mean, it happened all the time on Enterprise whenever Archer tried being nice. War was inevitable, yet Starfleet has adopted this illogical attitude that it was all her fault. That’s just stupid. Anyway, what makes it worse is that the characters are all unlikable for me. Buhrman turned into this creature of self pity whose permanent stank face got on my nerves after about 5 minutes. (and the chick playing her is hot, so that’s saying a lot) Lorca is a totally unlikable character for me and always was. Stameets started off really annoying, but did get a little better before I stopped watching. Tilly was probably the most likable character. Then there was Saru. I thought he was OK until he created a computer program to “grade” him as acting Captain based on the performances of other captains. That’s where I lost any respect for him. I have no problem with any of the actors, they were just badly written. Then there was “Haryy Mudd.” Sure, let’s take one of the most beloved scoundrels in Star Trek and completely change him. Plus, they got Rainn Wilson to play him and I can’t stand Rainn.
Aside from the characters, the writing on the show is just bad. Really bad science, anachronistic technology and just dumb plots and plot devices. Please, a SPORE DRIVE!? C’mon, let’s get serious here! That’s a horrible plot device, and the way the saucer spins looks stupid. Also, there are many times where Starfleet officers on the show ignored rules, including the Prime Directive, and there’s no repercussions to it. Starfleet even ordered them to do it at times. Ugh.
So, is it all bad? I stopped watching after the episode “Choose Your Pain.” I chose to end mine and not watch that show anymore. I’d rather watch The Orville, which is more Star Trek than Discovery is. Hell, many Star Trek alums have even lent their talents to the series. But, there is one redeeming thing about Discovery: John Eaves. Anyone who is familiar with my blog should know that I’m an Eaves fan. Before I even knew who he was, I loved his work. I bought his sketchbook on the movies Generations and First Contact back when it came out because I love his style and his designs. And, he’s the main concept illustrator on Discovery, or at least he was for 9 episodes. I don’t know if he’s still with the show, but he’s working on some movies too. His work is very much in demand.
Anyway, my friend Dan “Madkoifish” Uyeno posted these on a forum, the only CGI forum I still participate in:
OK, this is the thing I’ve been working on, for those who didn’t get it already. I’ve always been intrigued by Star Trek: Phase II, the second attempt at a Star Trek TV series by Paramount that was doomed before it really got into production. Of course, the pilot episode became Star Trek: The Motion Picture, and many of the sets were used on the movies and even TNG, and some of the characters and stories were revisited on that show as well, but one wonders what would have become of Star Trek had that series gone through, as opposed to becoming a movie. We’ll never know because it didn’t happen, and everything worked out OK. We had the movies with the original cast, followed by TNG, DS9, Voyager, more movies and Enterprise. All told, a lot of good Trek, some of which likely wouldn’t have happened if Phase II had happened instead of TMP. Of course, the current state of Star Trek is sad, but at least we have hours upon hours of great shows and movies.
One thing I’ve always liked from Phase II was the model work being done at Brick Price Movie Miniatures, particularly the Enterprise model being constructed by Don Loos. Unfortunately, the model wasn’t high enough quality for the motion picture work as it was being built for television, so it couldn’t be used. Still, I love looking at Matt Jefferies’ sleek redesign for the ship, and at the 75% completed model that was being built. They were also working on a space dock that was significantly different than the one designed by Andrew Probert for the movie.
Anyway, I’ve built this ship before, but it’s been many years. As before, I’m using Jefferies’ updated drawings, cleaned up and made available by David Shaw. The drawings aren’t complete, but they give a complete enough view of what he had in mind for the Enterprise’s refit. There are also a few existing pics from the build in the Phase II book, which I of course have a copy of. In fact, I’m re-reading it while working on this. But, what I don’t have as far as references is where artistic license comes in. My goal is to do something between TOS and TMP, like maybe an intermediate design. Anyway, this is what I have so far:
If anyone calling them self a Trekkie sees these images and doesn’t know what ship I’m doing, I’m going to have to ask you to turn in your Trekkie card. 😉
The rear end of the engineering section is based on the one from TOS. I did it as close to the schematic drawings and the handful of pics of the incomplete model as I could, with a bit of embellishment of my own thrown in. That’s been the most time consuming part of this build so far.