A few months back, I went and saw Star Trek Beyond in the theater and really enjoyed it.  In my opinion, it’s the best movie in the Nu Trek series.  Since then, I’ve been patiently waiting for the Blu-Ray release.  I’d had the Amazon gift set of the film pre-ordered because I wanted the model of the Franklin it came with, even though I don’t need a 4K or a 3D copy of the film.  Well, I cancelled that the other day and decided to just buy the movie at work.  I’m sure glad I did, because I like the Walmart gift set much better:


Standard Blu-Ray, (works great for me) a DVD I’ll give to my Dad, a digital copy I’ll never use and three little ship models.  All for around half the price of the Amazon gift set.  The models are OK, they’re about Micro Machines size and quality.  Though, from one of the reviews I read on Amazon, their model isn’t any better.  (I guess someone paid for some ultra fast shipping, which can be done)  Anyway, I’m glad I got this set, it has the discs I want, three models and I got it a lot quicker.  Here’s a couple quick snaps of the models:


Sorry for the kind of blurry pics, best I can do.  I did do a little enhancement in GIMP to make them a bit better.  Also, ignore the stuff behind them, my desk is my catch-all.  😉

What’s this now?

$50?  Shut up and take my money!


I was at Walmart last night perusing the movies after my shift and I found this wonderful item for only $50.  I had to buy it.  Plus, I used my employee discount and got $5 off, so it was actually less than $50 with tax.  I’m stoked, because I didn’t have this series on Blu-Ray.

Apparently, they’re the same discs previously released by CBS, which some people whined about on Amazon.  However, for those of us who don’t/didn’t already have those, it’s wonderful.  It’s not very expensive either.  For 20 Blu-Rays, that’s only $2.50 per disc.  I personally like this style of case better than the old DVD ones they did with the big cardboard and plastic things that folded out.  So, it’s a win-win for me.

Unfortunately, while I was on the way home from work, (on the bus) I read that talented actor Anton Yelchin, who played Checkov in the newer movies, passed away in a freak accident at his home.  That’s truly sad, as he was a good actor and I thought he did a great job of playing the role of Chekov, and I also liked him in other things I saw him in.  He was only 27 years old.  So, while there was some joy in my day, there was also a moment of sadness when I read this tragic news.  (please, respect the man and no comments on not liking the newer ST films)

Unused Rubbish

Since the project is officially dead, I see no point in not posting this now.  (a few people are trying to save it, but with no money)  Anyway, this is a series of effects shots I did for the Star Trek Equinox teaser, before they hired Gabe Koerner to do them.  Though, in order to save time, Gabe used my breakup of the Klingon ship in his version, so I technically still helped with the final effects shots (besides building the ships.)  Anyway, these were my versions.  There are four sequences, as called for in the script:

Equinox Effects Comp 01 from evil_genius_180 on Vimeo.

Anyway, this is all stuff I taught myself to do specifically for that project.

Support Ship, Pt. 02

One thing I love about posting this stuff online is the feedback you can get from friends and acquaintances.  A friend over at Scifi-Meshes suggested that I move the Impulse engines from the back of the saucer to the back of the nacelle pylons.  I like this idea as it not only frees up that internal space for me to put a docking port there, but it also makes use of the ample space I have inside and in the back of the pylons.  This was a good time to make this change, as I hadn’t locked in that Sub-D on the main section and started adding details.

So, I removed the impulse engine structure from the back of the saucer and rebuilt the faces.  All in all, about 5 minutes of work.  Then I set about adding a new cut out to the back of the pylons.  I made it wide and tall to accommodate larger engines, though the engines probably won’t fill up the entire cut out.  I’ll probably add in some sensor greebles between the impulse engines and the larger center cut out.  Note:  The large sensor cut out isn’t indicative of the size of the shuttlebay.  I’m going to do a smaller bay opening than the size of the cut out, like what Voyager has.  I’ll probably put an airlock on at least one side of the bay, like Voyager has.  The bay itself isn’t going to be large, probably big enough for one shuttlepod.

SupportShip_Build005 SupportShip_Build006 SupportShip_Build007 SupportShip_Build008

Admiral Janeway

Something has always bothered me about Admiral Janeway seen in Star Trek: Nemesis.  (I saw something online a few minutes ago that brought this subject to mind)  In 2278, when Voyager returned home, she was a Captain.  A year later, in 2379, she was an Admiral.  No biggie there, she obviously got promoted between the end of Voyager and that movie.  However, her rank in Nemesis makes no sense.  I’m going to use this chart from the old Star Trek Encyclopedia to illustrate what I mean.  (thanks to Bernd Schneider and his site Ex Astris Scientia for the chart)


Looking at the chart, you can see there are five ranks of Admiral, just as there are in most Navies, Admiral one through five stars.  In the current US Navy, those are Rear Admiral Lower Half, Rear Admiral Upper Half, Vice Admiral, Admiral and Fleet Admiral.  Looking at this image from Star Trek: Nemesis, you can see Janeway with 3 pips inside a rectangle on her collar.  (Thanks to Memory Alpha for this image)


That rank insignia makes Janeway a 3-star Admiral, aka Vice Admiral, in 2379.  So, in the span of a year, (or so) she would have to have been promoted three times, or would had to have skipped the two Rear Admiral ranks entirely.  This makes absolutely no sense.  I can get the whole thing where she returned from the Delta Quadrant, saving her crew and providing valuable information on both that region and on new propulsion technologies, so she was promoted.  But, skip two entire ranks?  That’s just ludicrous.  For one thing, for all the good she did on Voyager, she did some questionable things too.  Granted, nothing worse than any other Starfleet Captain has done on the shows, but certainly a few iffy things.  Still, there was nothing I could see that would stop her from getting a promotion, but to a more appropriate rank of Rear Admiral Lower Half.  (formerly known as Commodore)

Stuff like this is just what irks me about Star Trek at times.  Of course, I know what they did.  The script called for Janeway to be an Admiral, so they made her an Admiral using whatever rank insignia they had on hand.  They didn’t care that the insignia they gave her promoted her way too fast, they just did it to make their film.

TOS Miranda Class, Pt. 06

Well, I haven’t worked on this for a few days because I’ve been busy playing Star Wars: Knights of the Old Republic II: The Sith Lords, which got a massive update on Steam, including the ability to play on Linux. So, I’ve been happy. Even though I own the old CD version for Windows, I could never get that working in WINE. If I remember correctly, I could never get past “insert disc 2.” It wouldn’t register the disc and let me continue installation. But, that’s all moot now, because all I had to do was buy it on Steam and download it. 😀

Anyway, back to the ship. I forced myself to add the remainder of the windows. It’s tedious, but I got them all on there. Note: there are less “rows” of Windows than on the Enterprise because mine actually line up with a deck plan, they’re not just put on there wherever I felt like. I couldn’t really find a lot of good places to put many windows on the bottom, so I just did one row.





TOS Miranda Class, Pt. 05

It’s just one of those days. I have nothing really new to show, but I actually did a lot of work on this thing today.

One thing I absolutely despise and will not tolerate to the point of going to great lengths to get rid of them are smoothing errors. They’re ugly. I had a few around my aft section window cuts last night, but not too bad. Minor things, but I knew they were there. So, I bisected in some geometry to fix it. The geometry itself is ugly, but who cares? It’s not like the wireframe matters, it’s what the thing looks like rendered that matters. So, this morning I was doing some renders with different lighting hitting that part to make sure there were no more lingering errors. While I was happy to see none there, there was a major issue around the back of the model, where the back of the trenches and the shuttlebay openings are.

I turns out the booleans tool in Blender has a major issue. Well, all booleans tools do, but this is a particular quirk of Blender, it also happens on the Knife Project tool. It turns out, when you cut into a plane, the booleans (or knife project) doesn’t create flat, even geometry. It cuts the new geometry a fraction off of the level of the existing geometry, leading to smoothing errors when rendering. When you’re dealing with a face that’s lined up with one of the 3 axes used in the 3D space, that’s not an issue. You simply go around and manually realign the points to be level. That worked great for the top of the back of the saucer. Unfortunately, when you’re dealing with angled planes, like the ones found on the back edge of the saucer, things get trickier.

I fought with the existing geometry for a good couple hours or more. I tried the Edge Split modifier and all kinds of things, nothing got rid of the errors. So, I finally realized that the offensive geometry had to go and that I needed to start over. Fortunately, I’m anal about saving stuff to new files when I do things like cuts, so I just had to open a second Blender window, open the uncut file and copy and past the sections I needed over to replace the messed up geometry. That’s where it got even more fun.

I tried re-cutting the geometry using the Knife Project tool, that’s where I found out it does the same thing booleans does. So, I wound up through a series of bisects, insets, extrusions, and whatnot, getting the elements I wanted back in there, without using either the booleans or knife project. It was a giant pain in the butt, but worth it in the end because there are no freaking smoothing errors. It’s all clean and it looks beautiful rendered.





So, after a long day of frustration, this is all I have for tonight. While they may look like last night’s renders, there are differences you don’t see. And, now that I’m done with that and I’m mentally drained, it’s time for some XBOX 360. I’m going to go take out a day’s worth of frustration on some thugs in Gotham City. 😉

TOS Miranda Class, Pt. 04

Work, work, work.

OK, lots of things here and there. I added some cuts to the back of the saucer for the shuttlebays. I also added trenches to the top for the greebles that will more or less replicate (at lower detail of course) the nurnies that ILM put on the movie version. I also added a cut for the deflector-like details on movie version, but I don’t know yet what I’m doing there. I also put in the three groves that are in the underside of the Enterprise’s saucer. And, I added windows. A whole bunch of windows. I’d have done more, but I also spent a lot of time cleaning up the mess that the booleans made. And, I fiddled with the bussard collectors some more.