I started on the bridge and navigational deflector. I also played around in Layout, Lightwave’s rendering program, for too long. I forgot a lot of things, and had to figure out some of the newer features since the last version I used. But, here are a couple progress renders.
OK, so I’m getting back into CGI, I haven’t done much in quite some time. I’m also back to Lightwave, since I’m running Windows again. I upgraded to Lightwave 2018 a few months back.
This is something I’ve been playing around with over the past few hours. There’s no design that I’m basing this off of, other than the obvious influences from other Star Trek ships. I’m just kind of building it as I see fit, and I’m not worried about it fitting in with Star Trek canon. The idea is that this is a pre-TOS ship, from sometime in the late 22nd to early 23rd century. It’s not a deep space ship, probably more of a utility ship, with missions similar to the type of things we saw Miranda class and Nebula class ships doing on TNG and DS9. It would do things like transport missions, cargo hauling, survey missions, scientific studies, etc. All within Federation space, so it would probably see long service with the UFP and Starfleet. It’s also not huge, a little over 110 meters long, 75 meters wide and the height is TBD. Anyway, this is what I have so far:
OK, let me start by saying I don’t like “Star Trek” Discovery. (yes, Star Trek is in quotes, like I do with Into Darkness) Oh, how I wanted to like it. I gave it the ol’ college try, signed up for a 1 week free trial of BS All Access. Discovery was the only show I watched, so I went to cancel my sub before having to pay and they offered a month free. So, I accepted and continued with Discovery. The first two episodes (pilot) were OK, kind of like a long prologue for the series, a movie lead-in if you will. I dealt with the visual changes. Yes, the Klingons are fugly, their ships resemble nothing Klingon from before and I didn’t care much for the Starfleet designs at all. I don’t like the uniforms, sets or the ships. At least, I didn’t like them for the 2250s era. I get why this was done. Much like the Kelvin timeline movies, CBS didn’t actually make this series, they’re just putting their name on it and distributing it. So, nothing is allowed to look like it did originally, so it’s a visual reboot. However, I can look past the visuals if the story is good and if I like the characters. This is where I had issues. Like I said, the two parter was decent. I thought it was a strong lead-in for the series. I liked the characters OK, and thought it was really interesting having the main character be a prisoner. Then the rest of the episodes started, the “main story,” if you will. It pretty much jumped the shark right at that point, in my opinion.
After they got to the Discovery, the whole thing fell apart for me. For starters, adding tension by having everyone blame Buhrman for the war is stupid. Even if Starfleet tried peaceful solutions, they had to know from past experiences that the Klingons were going to fire upon them. I mean, it happened all the time on Enterprise whenever Archer tried being nice. War was inevitable, yet Starfleet has adopted this illogical attitude that it was all her fault. That’s just stupid. Anyway, what makes it worse is that the characters are all unlikable for me. Buhrman turned into this creature of self pity whose permanent stank face got on my nerves after about 5 minutes. (and the chick playing her is hot, so that’s saying a lot) Lorca is a totally unlikable character for me and always was. Stameets started off really annoying, but did get a little better before I stopped watching. Tilly was probably the most likable character. Then there was Saru. I thought he was OK until he created a computer program to “grade” him as acting Captain based on the performances of other captains. That’s where I lost any respect for him. I have no problem with any of the actors, they were just badly written. Then there was “Haryy Mudd.” Sure, let’s take one of the most beloved scoundrels in Star Trek and completely change him. Plus, they got Rainn Wilson to play him and I can’t stand Rainn.
Aside from the characters, the writing on the show is just bad. Really bad science, anachronistic technology and just dumb plots and plot devices. Please, a SPORE DRIVE!? C’mon, let’s get serious here! That’s a horrible plot device, and the way the saucer spins looks stupid. Also, there are many times where Starfleet officers on the show ignored rules, including the Prime Directive, and there’s no repercussions to it. Starfleet even ordered them to do it at times. Ugh.
So, is it all bad? I stopped watching after the episode “Choose Your Pain.” I chose to end mine and not watch that show anymore. I’d rather watch The Orville, which is more Star Trek than Discovery is. Hell, many Star Trek alums have even lent their talents to the series. But, there is one redeeming thing about Discovery: John Eaves. Anyone who is familiar with my blog should know that I’m an Eaves fan. Before I even knew who he was, I loved his work. I bought his sketchbook on the movies Generations and First Contact back when it came out because I love his style and his designs. And, he’s the main concept illustrator on Discovery, or at least he was for 9 episodes. I don’t know if he’s still with the show, but he’s working on some movies too. His work is very much in demand.
Anyway, my friend Dan “Madkoifish” Uyeno posted these on a forum, the only CGI forum I still participate in:
Whassup, everyone? Sorry I’ve been a bit absent of late. Been busy with work and other stuff. I keep meaning to get started on a new CGI ship, but I haven’t found the motivation yet. My saber hobby has been progressing, but slowly. That stuff costs a lot more than the CGI. 😉 Anyway, onto the reason for today’s post.
Back in 2015, I kept seeing these ships in the store I work in. They’re the Hot Wheels die cast Star Wars ships, very cool. I kept saying I was going to get some, but then I never did, so then they were gone and I was sad. Well, new Star Wars movie coming out, new ships, yadda yadda. So, I picked up some last night. I decided to start with some TIE Fighters. I have Darth Vader’s TIE Advanced X1, Kylo Ren’s TIE Silencer and the First Order Special Forces TIE Fighter. I didn’t see the original TIE Fighter from the original trilogy in the store, and it looks like they didn’t do my favorite in this run, the TIE Interceptor. So, I may have to see what I can find online. Anyway, it’s a start with this collection:
If you’re a TOS Purist, one of those people who thinks the Starship Enterprise should look exactly like it did 50 years ago, avert your eyes now. In fact, you should probably just stop reading this and leave. If the thought of the original Enterprise with cut in grid lines makes your colon clench, leave now. I’m not joking, GO!
And, with that, you have been warned. By continuing to read this and looking at the images below, you are certifying that modifying the Enterprise doesn’t bother you and that I am not responsible for you seeing something you don’t want to see and having bad feelings as a result. 😛
Anywho, I just had to do it:
Overall, it’s pretty much the same ship it’s always been, just with a few logical additions. Grid lines, RCS thrusters, docking ports and torpedo launchers. There will be modeled phasers also and I plan to do better looking running lights. I did have to move a few windows, especially on the saucer edge. Those were moved to avoid the thrusters. It doesn’t make any sense to have a window between the upper and lower thrusters. For one thing, there’s a thruster there, so it’s not like anybody is getting that close to the window due to the internal mechanics. Plus, the internal mechanics are likely automated and people only enter the area to do maintenance, so who would even be looking out of said windows, if they could? So, they got moved. I also rotated those lit rectangles on the upper saucer a bit to line up with the thrusters, purely for aesthetic reasons.
More work on the Constitution revamp. I spun the new saucer base, but I was able to save the teardrop. I did the same thing I did on the engineering hull to get rid of the windows. Since the port side has only three windows, I did that on that side and then mirrored it. Aside from the basic saucer, everything else you see hasn’t been changed. I need to redo the detail that goes along the back top of the saucer to the impulse engine, which is why it isn’t there.
Well, it’s Constitution class time again. No, I’m not building a whole new ship, I’m just fixing a few things with my last one.
It started with the bussard collectors. Dan “Madkoifish” Uyeno is building a Connie and we got into a discussion about them on 3DSciFi. I’ve known for years that the bussards were 10 colored Christmas tree lights on a bed of broken mirror bits, with curved blades that spun over them and a frosted glass dome over it all. However, until Dan mentioned it, it never occurred to me that the lights weren’t just set in there straight, they were bent towards the center of the assembly. It makes sense, they fit under the blades and dome a lot better that way. So, taking that all into account, I came up with this:
After fixing some materials and changing the colors of the lights, and making the dome visible again, it looks like this:
After all of that, I decided to “fix” some other stuff on the rest of the model. One thing I don’t like about it is how big the windows are, I made a mistake there. So, I painstakingly removed all of the windows from the engineering hull and patched up the holes without damaging the mesh. It’s all nice and smooth again. (better that than to rebuild it) I also have more recent images showing me that my warp pylon shape was wrong, so I fixed those too. The main pylon, or “neck,” shape was also wrong, though that one is harder to gauge. So, I redid that part in an attempt to make it more accurate. I also have some nice HD screen caps (again, compliments of Mr. Uyeno) with the original effects that show pretty well the shape of the navigational deflector spike. I had that totally wrong, it was modeled more like the one currently on the ship. So, I rebuilt that and also colored it correctly.
So, after all of that, this is where the engineering hull and nacelles stand:
Aside from the bussards, the nacelles have no changes. They look good enough to me. For the saucer, I’m going to spin a new saucer base, rather than patch the windows back up like I did on the engineering hull. After all, saucers are really fast and simple to make. Though, some of the bits like the main part of the impulse engines and some of the other bits won’t have to be redone. And, after I’m done fixing shapes and re-adding windows, I’m going to model all of the hull markings, rather than the textured markings the ship has now. Then I’m also going to do new textures.