I’m running out of steam on the other ship I’m working on, so I decided to start another. This one is a class predecessor to the Miranda-class. It’s a bit smaller than the Reliant from The Wrath of Khan, which makes sense as it’s from the era of the Constitution class, or possibly even a bit before that. I imagine it’s a class that was introduced in the 2220s or 2230s, and possibly saw service into the 2270s and maybe 2280s, as it would have been phased out and replaced by the Miranda-class. Not much else to say. As you can see, it’s just in the early phases. This type of hull isn’t difficult to do, but it does take time to get it all in one piece with rounded edges and whatnot, as I insist on doing.
With the interior done, I’m working on the exterior details for the nacelle.
I didn’t like the innards on my nacelles, aft of the bussard collectors. Fortunately, there’s a handy little tool in CGI called a delete function, so I used it. Then I built new guts.
I think it’s part 4, if you count my previous posts. Anywho, work continues on the engines:
I also figured out how to get rid of all the little white spots, the rendering artifacts. It turns out there’s a setting in Lightwave 2018 that doesn’t play nice, so I turned it off and played with the reflections. I know Star Trek ships aren’t typically reflective like this, but that’s OK because I’m doing my own thing.
Well, I’ve been working on the warp nacelles. I still have more stuff to jam into the insides, but it’s a start. I spent a fair amount of time playing with material settings in Layout to get the bussard collectors right. I also played with some of the other materials. I’ll probably not have the ship quite this reflective in the end, but it’s fine for now.
OK, so I’m getting back into CGI, I haven’t done much in quite some time. I’m also back to Lightwave, since I’m running Windows again. I upgraded to Lightwave 2018 a few months back.
This is something I’ve been playing around with over the past few hours. There’s no design that I’m basing this off of, other than the obvious influences from other Star Trek ships. I’m just kind of building it as I see fit, and I’m not worried about it fitting in with Star Trek canon. The idea is that this is a pre-TOS ship, from sometime in the late 22nd to early 23rd century. It’s not a deep space ship, probably more of a utility ship, with missions similar to the type of things we saw Miranda class and Nebula class ships doing on TNG and DS9. It would do things like transport missions, cargo hauling, survey missions, scientific studies, etc. All within Federation space, so it would probably see long service with the UFP and Starfleet. It’s also not huge, a little over 110 meters long, 75 meters wide and the height is TBD. Anyway, this is what I have so far:
OK, let me start by saying I don’t like “Star Trek” Discovery. (yes, Star Trek is in quotes, like I do with Into Darkness) Oh, how I wanted to like it. I gave it the ol’ college try, signed up for a 1 week free trial of BS All Access. Discovery was the only show I watched, so I went to cancel my sub before having to pay and they offered a month free. So, I accepted and continued with Discovery. The first two episodes (pilot) were OK, kind of like a long prologue for the series, a movie lead-in if you will. I dealt with the visual changes. Yes, the Klingons are fugly, their ships resemble nothing Klingon from before and I didn’t care much for the Starfleet designs at all. I don’t like the uniforms, sets or the ships. At least, I didn’t like them for the 2250s era. I get why this was done. Much like the Kelvin timeline movies, CBS didn’t actually make this series, they’re just putting their name on it and distributing it. So, nothing is allowed to look like it did originally, so it’s a visual reboot. However, I can look past the visuals if the story is good and if I like the characters. This is where I had issues. Like I said, the two parter was decent. I thought it was a strong lead-in for the series. I liked the characters OK, and thought it was really interesting having the main character be a prisoner. Then the rest of the episodes started, the “main story,” if you will. It pretty much jumped the shark right at that point, in my opinion.
After they got to the Discovery, the whole thing fell apart for me. For starters, adding tension by having everyone blame Buhrman for the war is stupid. Even if Starfleet tried peaceful solutions, they had to know from past experiences that the Klingons were going to fire upon them. I mean, it happened all the time on Enterprise whenever Archer tried being nice. War was inevitable, yet Starfleet has adopted this illogical attitude that it was all her fault. That’s just stupid. Anyway, what makes it worse is that the characters are all unlikable for me. Buhrman turned into this creature of self pity whose permanent stank face got on my nerves after about 5 minutes. (and the chick playing her is hot, so that’s saying a lot) Lorca is a totally unlikable character for me and always was. Stameets started off really annoying, but did get a little better before I stopped watching. Tilly was probably the most likable character. Then there was Saru. I thought he was OK until he created a computer program to “grade” him as acting Captain based on the performances of other captains. That’s where I lost any respect for him. I have no problem with any of the actors, they were just badly written. Then there was “Haryy Mudd.” Sure, let’s take one of the most beloved scoundrels in Star Trek and completely change him. Plus, they got Rainn Wilson to play him and I can’t stand Rainn.
Aside from the characters, the writing on the show is just bad. Really bad science, anachronistic technology and just dumb plots and plot devices. Please, a SPORE DRIVE!? C’mon, let’s get serious here! That’s a horrible plot device, and the way the saucer spins looks stupid. Also, there are many times where Starfleet officers on the show ignored rules, including the Prime Directive, and there’s no repercussions to it. Starfleet even ordered them to do it at times. Ugh.
So, is it all bad? I stopped watching after the episode “Choose Your Pain.” I chose to end mine and not watch that show anymore. I’d rather watch The Orville, which is more Star Trek than Discovery is. Hell, many Star Trek alums have even lent their talents to the series. But, there is one redeeming thing about Discovery: John Eaves. Anyone who is familiar with my blog should know that I’m an Eaves fan. Before I even knew who he was, I loved his work. I bought his sketchbook on the movies Generations and First Contact back when it came out because I love his style and his designs. And, he’s the main concept illustrator on Discovery, or at least he was for 9 episodes. I don’t know if he’s still with the show, but he’s working on some movies too. His work is very much in demand.
Anyway, my friend Dan “Madkoifish” Uyeno posted these on a forum, the only CGI forum I still participate in:
Whassup, everyone? Sorry I’ve been a bit absent of late. Been busy with work and other stuff. I keep meaning to get started on a new CGI ship, but I haven’t found the motivation yet. My saber hobby has been progressing, but slowly. That stuff costs a lot more than the CGI. 😉 Anyway, onto the reason for today’s post.
Back in 2015, I kept seeing these ships in the store I work in. They’re the Hot Wheels die cast Star Wars ships, very cool. I kept saying I was going to get some, but then I never did, so then they were gone and I was sad. Well, new Star Wars movie coming out, new ships, yadda yadda. So, I picked up some last night. I decided to start with some TIE Fighters. I have Darth Vader’s TIE Advanced X1, Kylo Ren’s TIE Silencer and the First Order Special Forces TIE Fighter. I didn’t see the original TIE Fighter from the original trilogy in the store, and it looks like they didn’t do my favorite in this run, the TIE Interceptor. So, I may have to see what I can find online. Anyway, it’s a start with this collection: