Phase II Part 04

I added lines to the secondary hull. I got as close to the lines on the Matt Jefferies drawings as I could, though some of them didn’t survive the passage of time. For some, I used the cleaned up schematics from the Phase II book and just eyeballed the placement. It does look like the Jefferies drawings have some more horizontal lines, but they’re harder to make out and very closely spaced. They’re also very straight, as opposed to how you’d normally draw a horizontal line on a curved surface. It’s possible those were indications of where the decks are for him to align things like windows. I think that’s highly likely as there’s no indication of these lines on the bottom view. The lines I added are the ones that most depictions of the ship include.

On a side note, I’ve been looking at the Eaglemoss miniature of the ship. Right now, I just have web images, but I do have my very own model of this ship on the way from an Ebay seller. (they’re sold out on Eaglemoss) I noticed they didn’t include any of the lines on the secondary hull, or the ones on the bottom of the primary hull. Now, I haven’t seen the ones on the bottom of the primary hull on any of the drawings, I just added those myself. However, the ones on the secondary hull are definitely on Matt Jefferies’ original drawings. Anyway, that’s just something I noted. I’m still looking forward to getting my Eaglemoss model of this ship. I’ll post pictures when I get it. 🙂

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Phase II Part 03

New warp pylons. I had some errors on the old ones. I probably could have fixed it by triangulating the faces, but I decided to just build new ones and make some slight improvements.

Phase II Part 02

I redid the grid lines on the saucer. I did them the same way I did my 24th century cruiser’s lines, but these went faster because I had less of them to do. I was able to do one section, then clone and rotate that and join them until I had a quarter of the saucer, the just mirror that along the X and Y axis. I also started on the bridge and planetary sensor array. Those were a bit of a pill to do because Jefferies’ drawings of the ship don’t match between views. I got it to a point where it’s between matching up closely enough with various views and the photos of the miniature being built by Brick Price. I would assume they were working with a more refined set of blueprints to make the 4 foot miniature.

My rationale for fitting this design into Starfleet is simple: They were already working on upgrading the Constitution class before the Enterprise came in for its refit. They had already done a redesign and had built and possibly even refitted some ships into this design by then. Then, when Scott and his team set about redesigning and refitting the Enterprise, they refined the design. This ship could still have been in service, though, as a variant of the Constitution class. Really, this is art imitating life as it fits with how the ship was done for the show and movie. Matt Jefferies came in to do the redesign of the Enterprise for Phase II. His design was then used and further refined by Richard Taylor and Andrew Probert for the version we saw in TMP. Since we didn’t see all of the ships in Starfleet, it’s possible there were ones like the Phase II ship creeping around in the 2270s. But, I will maintain that it was probably a more rare refit, perhaps five to ten vessels were done in this configuration. There is precedent for more rare versions of ships. The rarely seen Enterprise-B version of the Excelsior, for example. Even after Generations hit theaters, we still only saw one other ship in this configuration. The rest of the Excelsior class ships we saw were the original design. So, it’s possible only a small number of Excelsior class ships were done in that design. It may have simply been a sub class specific to a select few ships used for special purposes. That same kind of refit logic can be applied to the Phase II refit Constitution. Perhaps it just wasn’t as desirable of a refit as the TMP ship.

Anyway, those are my thoughts on this.

Phase II (Again) Part 01

I’ve been thinking lately of doing the Phase II Enterprise concept again. I’ve done it before and in fact was working on a model of the ship almost two years ago. I couldn’t find that model on any of my backup drives, so I figured it was lost. Well, as luck would have it, I got a new game controller. I’m tired of playing games on a little monitor, so I decided to hook my gaming computer up to my TV. I pulled one of my earlier desktops out of mothballs to use as a regular desktop, as I’ll probably keep the gaming rig hooked up to my TV. When I went to boot it, I saw it had no operating system. No problem, that’s an easy fix. I saw the drive had a backup partition on it, and plenty of unpartitioned space, so I decided to leave the partition alone and proceeded to install MX Linux on the unpartitioned space. It’s a good thing I did that, because there were several files on that backup partition, including some Blender files. As luck would have it, one of the folders contains my Phase II model project from 2017. So, I installed Blender 2.79b from the MX Linux repositories and took at look at it. Naturally, I did some renders to assess the current state of the model:

It doesn’t look too bad. It looks like I had a lot of the painful stuff out of the way. The saucer grid lines need to be redone. I’m not sure how thick they are, but they look pretty thick. I also don’t like certain other aspects of them. If memory serves, I tried a different method with them and it didn’t work like I wanted it to work. But, those are easy to redo. The warp pylons also have something funky going on with them, but I can easily redo those as well. The nacelles and secondary hull both look good, which is what really matters.

Dominion War Destroyer, Pt. 03

Sometimes, it’s necessary to go back to the old drawing board. (figuratively speaking, as I don’t draw unless I have to) A couple people over at Scifi-Meshes were talking about the size of the ship and, admittedly, it has been a concern of mine. It’s hard to cram necessary systems into such a small ship. Still, I think it could work, if as nothing else than a support ship. (maybe a destroyer that patrols around a Starbase)

Anywho, I started over on the ship. I decided to go with a different design than Dan’s, something based instead on the Nova class and the Intrepid from Enterprise. I like both of those designs a lot, so I decided to do kind of a hybrid thing. Since it’s a 24th century ship, I kept hull as smooth as I could, almost like it was poured into its shape. The new design is more than twice the size of the previous one, 200 meters long and 125 meters wide. Once I add the bridge module, the ship will have 10 decks. Though, deck 10 is not very large, it would probably be used for storage. I normally give my ST ships 4 meters for decks. With 4 meters, you get plenty of space for those high ceilings that they typically have and stuff between decks, like conduits, piping, framework, etc. However, as this is a destroyer, I want it to feel a bit more “cramped,” so I gave it only 3.5 meters per deck. I figure it has lower ceilings, like the Defiant does. Also, with a change in equipment, this design might serve other purposes in the fleet, such as a science ship or a scout. (I know, big surprise, me doing a scout 😉 )

The only thing I salvaged from my old build was the nacelles, since I still like them. However, since I increased the size, I have to redo the paneling so that the paneling on them isn’t thicker than on the rest of the ship. They’re about 40 meters longer now, the rest of the dimensions are scaled up accordingly. However, I wanted to keep my pendants and the thing between the bussard openings, so I copied the center of the complete nacelle from the last build and pasted it onto this one. The little grills on the intercoolers are still there, I just have to redo the insets so that they can be seen. 😉

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No, the nacelles don’t move. I’m just deciding on two different configurations, one with the nacelles up and one with them down. Right now, I’m leaning towards down, since that makes the ship look (to me) like an animal ready to strike. Plus, I’ve done a lot of ships in the past with nacelles up, so this is a bit of a change of pace.

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My Enterprise, Pt. 03

I added some more stuff to the nacelles. I probably spent too much time and polygons on the stuff inside the nacelle that you can’t even see very well, but oh well.

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Here are some closeups. I also changed some settings on the semi-transparent pieces covering the insides, making it a bit easier to see what’s inside.

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My Enterprise, Pt. 02

So, I took a break from the Klingon ship after doing all of that paneling on the wings. After a few days of mostly doing sculpting and subdivision, what am I doing? Paneling, of course. I can’t seem to get away from it. I would like to say it gets easier from here, but the paneling on the nacelles is pretty much how it’s going to be on the entire ship. Though, I may do some of the other details on the nacelles before moving on with the paneling, just for a change of pace. Anyway, paneling and a few other bits on the nacelles.

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My Enterprise, Pt. 01

I’ve done this type of thing before, but not for several years. It started back in 2008, way before we saw the design they were using for the movie in JJ Abrams’ Star Trek. Back in those days, I yearned for a reboot of the franchise (but not necessarily the one we got) and I designed my own version of what the ship could look like. Unfortunately, this is what I came up with:

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It’s funky, it’s clunky, it’s got that weird engineering hull and those big nacelles. Anyway, I hate it. I did an earlier version, this is actually the improved version.

I’ve also done this weird thing, which I actually do still like as a majorly “alternate” version, which is why was a lot more of a departure from “normal:”

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I’ve done one or two other “redesigns,” but those are the two I still have that are readily available to show.

Anyway, the past few years, I’ve been more into the “canon” side of things. However, recently, I thought about starting one of these again. Though, instead of a drastic departure from what we know from Trek, I decide to go more low key with the updates. I don’t need to do a funky looking engineering section or huge, clunky nacelles to do a redesign, I simply need to alter a few things here and there. Anyway, this is what I have after a few days of work:

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Proportionally, she’s very close to an upscaled TOS Enterprise. I know this because I upscaled my TOS Enterprise and used it as a guide to lay out the components. However, the ship is much larger. I’ve got it at 385 meters long. This is necessary to make the edge of the saucer large enough to realistically fit 2 decks. The original Enterprise is too small for 2 decks, which may be why it originally only had 1 row of windows on the saucer edge. I also had to increase the height of the teardrop, once again to allow 2 decks there. I allow a generous 4 meters per deck, which allows for not only the internal rooms, corridors, etc, but also for framework, the ship’s skin, conduits, etc. The ship has 23 decks total. The engineering section diameter is only slightly enlarged, to allow for the deck plan. It’s also slightly longer due to how I designed the shuttlebay area, VS what they did originally. I gave the nacelle pylons a bit more bulk and moved them forward slightly at their base, but they are at a nearly identical angle to the originals. The main pylon (or “neck”) is a smidgen thinner, and it also has a different profile to the original, which was necessary due to how I designed the engineering section. The nacelles have almost the same diameter and length as the originals. Design wise, it’s a bit TOS mixed with TMP and even a JJPrise influence or two, plus some original stuff. Once I get more into the details, it will stand on its own more.

50s Daedalus Pt. 05

I was going through folders the other day and I found this ship, so I decided to resume work on it. When I was working on it last year, I didn’t really know what I was doing. I’ve learned techniques for doing stuff in Lightwave since then, so I need to rebuild some parts. Up first was the nacelles. There were a lot of horrid errors and yucky parts, so much of the nacelle has been rebuilt. The nacelle body, bussard outside, end cap and RCS thrusters have been redone. The bussard innards, running lights and fins are parts from the old build, since I feel they look OK. Also, many of the materials have been tweaked. I haven’t done anything with the sphere or secondary hull, but expect big changes there as I progress forward.

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