USS Sunstreaker WIP, Part 04

It’s not much, but I’ve been playing with a possible way of adding text to the ship using the heat shrink tool in Lightwave. I’ve never used this tool before, but I like it. I may or may not go this route for the final text, but this at least gives me a look at the placement of the text and a visual guide for where it’s going to be when I want to add other details. The only minor drawback to this method is that it “floats” slightly over the hull and casts a shadow, but that’s an easily fixed issue. Other methods include simply texturing it or actually stenciling it onto the hull. Anyway, I did some renders to see how it looks, so I might as well share them.

USS Sunstreaker WIP, Part 02

I got the basics of the bridge module in. It’s similar to ones I’ve done in the past. It channels some Enterprise refit, Excelsior and Voyager love. This also gives the ship a spine.

And, speaking of spines, mine is requesting that I take a break from working on this and watch the latest episode of Picard, and maybe play some Doom 64 on the XBOX One. OK, my spine isn’t really requesting Picard or Doom, but that’s what’s about to happen. 😉

USS Sunstreaker WIP, Part 01

So, I decided to do a new Star Trek ship. It’s totally from the depths of my brain, but I’m of course taking some inspiration from existing designs. The general idea is for it to fit in with the late TNG-era. The general idea an expansion of what was mentioned in more than one episode, which is that the Federation started building more warships with the Borg and Dominion threat. (not to mention that little skirmish with the Klingons) So, this ship is a frigate, which is, by definition, a fast and maneuverable warship. Apart from spending time on the front lines of conflicts, the ship would be very useful for defense, patrolling the Federation borders or defending outposts such as Federation planets and starbases. It’s on the small side, only 200m long, but it’s designed for maximum speed and maneuverability for a ship of its size. It has sparse crew accommodations and little in the way of science capabilities. Instead, most of its power systems are optimized for engines, weapons and defensive systems. The ship isn’t designed to be on its own for more than a few months at a time. Instead, it will usually be attached to a fleet, planet or base.

Anyway, this is what I have so far:

I have the main elements mostly put in, with only the bridge module still to add. Then it’s down to detail work.