Saturday Morning Star Trek

Ah, the seventies. Who could forget it? Well, to be honest, I could because I was born in 1979. 😉

These days, most people know of the existence of a TV series in the ’70s that was a revival of Star Trek. However, this wonderful series was nearly lost to time, until it was put on VHS back in the late 1990s. Then, in 2006, after CBS acquired Paramount, they wanted to do a DVD release, so to gauge fan interest they did a fan poll to decide if the series should be considered part of Star Trek canon. Fan interest was there, and the series got a release on DVD, and that was fantastic. Fast forward to 2017, and you can get the box set for $12.99 in the U.S. on Amazon:

I love this series. For those who don’t know, here’s a brief history. In 1969, NBC messed up big time and canceled Star Trek, due to its old faulty rating system, which made it look like the show was a failure. When they re-ran the numbers in the early ’70s using better demographics, they quickly realized that the show in fact was winning their target demographic, males age 18-45. So, they immediately syndicated Star Trek. Hungry for more, they decided to do another Star Trek series, this time an animated series done by Filmation. What followed was essentially Star Trek season 4, a series of 22 half hour episodes aired on Saturday mornings. Was this the best move? Well, the series won an Emmy in 1975 for Best Children’s Series, so you be the judge. This was the first Star Trek Emmy win.

To me, it’s just a great series with some good writing. There was a writers’ strike going on, but only for live action shows. This meant a lot of writers were left with nothing better to do. So, many of the same people who wrote for TOS came back. All of the actors came back except Walter Koenig, though he did write an episode. Aside from their iconic roles, Majel Barrett, Nichelle Nichols and James Doohan provided a number of the voices for other characters, George Takei also voiced a few aliens. They replaced Chekov with a three armed and three legged navigator named Arex, who would have been impossible to create in the 1960s on TV. In fact, the series had many more aliens that looked nonhuman due to the much less limited animation format. Anyway, add it all up and you have a really good series, though it did suffer from a few technical issues, most notably coloring issues. (most animated show suffer from coloring issues)

Anyway, I was on Amazon the other day because I needed to order a couple things, and that box set was right there on my main page under my recommendations. I saw it, saw the price and had it in my cart before I even had time to think about it. So, now it’s all mine. The box is pretty cool, much nicer than a lot of Star Trek box sets. The white case is plastic, and the discs are inside in a thing that pulls out. I guess, with four discs, they figured they could go a bit more elaborate with the box. All said, it’s a steal at $12.99. 😀

What’s this now?

$50?  Shut up and take my money!


I was at Walmart last night perusing the movies after my shift and I found this wonderful item for only $50.  I had to buy it.  Plus, I used my employee discount and got $5 off, so it was actually less than $50 with tax.  I’m stoked, because I didn’t have this series on Blu-Ray.

Apparently, they’re the same discs previously released by CBS, which some people whined about on Amazon.  However, for those of us who don’t/didn’t already have those, it’s wonderful.  It’s not very expensive either.  For 20 Blu-Rays, that’s only $2.50 per disc.  I personally like this style of case better than the old DVD ones they did with the big cardboard and plastic things that folded out.  So, it’s a win-win for me.

Unfortunately, while I was on the way home from work, (on the bus) I read that talented actor Anton Yelchin, who played Checkov in the newer movies, passed away in a freak accident at his home.  That’s truly sad, as he was a good actor and I thought he did a great job of playing the role of Chekov, and I also liked him in other things I saw him in.  He was only 27 years old.  So, while there was some joy in my day, there was also a moment of sadness when I read this tragic news.  (please, respect the man and no comments on not liking the newer ST films)

Support Ship, Pt. 02

One thing I love about posting this stuff online is the feedback you can get from friends and acquaintances.  A friend over at Scifi-Meshes suggested that I move the Impulse engines from the back of the saucer to the back of the nacelle pylons.  I like this idea as it not only frees up that internal space for me to put a docking port there, but it also makes use of the ample space I have inside and in the back of the pylons.  This was a good time to make this change, as I hadn’t locked in that Sub-D on the main section and started adding details.

So, I removed the impulse engine structure from the back of the saucer and rebuilt the faces.  All in all, about 5 minutes of work.  Then I set about adding a new cut out to the back of the pylons.  I made it wide and tall to accommodate larger engines, though the engines probably won’t fill up the entire cut out.  I’ll probably add in some sensor greebles between the impulse engines and the larger center cut out.  Note:  The large sensor cut out isn’t indicative of the size of the shuttlebay.  I’m going to do a smaller bay opening than the size of the cut out, like what Voyager has.  I’ll probably put an airlock on at least one side of the bay, like Voyager has.  The bay itself isn’t going to be large, probably big enough for one shuttlepod.

SupportShip_Build005 SupportShip_Build006 SupportShip_Build007 SupportShip_Build008

TOS Purists Be Warned…

If you’re a TOS Purist, one of those people who thinks the Starship Enterprise should look exactly like it did 50 years ago, avert your eyes now. In fact, you should probably just stop reading this and leave. If the thought of the original Enterprise with cut in grid lines makes your colon clench, leave now. I’m not joking, GO!

And, with that, you have been warned. By continuing to read this and looking at the images below, you are certifying that modifying the Enterprise doesn’t bother you and that I am not responsible for you seeing something you don’t want to see and having bad feelings as a result. 😛

Anywho, I just had to do it:





Overall, it’s pretty much the same ship it’s always been, just with a few logical additions. Grid lines, RCS thrusters, docking ports and torpedo launchers. There will be modeled phasers also and I plan to do better looking running lights. I did have to move a few windows, especially on the saucer edge. Those were moved to avoid the thrusters. It doesn’t make any sense to have a window between the upper and lower thrusters. For one thing, there’s a thruster there, so it’s not like anybody is getting that close to the window due to the internal mechanics. Plus, the internal mechanics are likely automated and people only enter the area to do maintenance, so who would even be looking out of said windows, if they could? So, they got moved. I also rotated those lit rectangles on the upper saucer a bit to line up with the thrusters, purely for aesthetic reasons.

And still more…

I added the “baseball bat” to the impulse engines yesterday. I think this version is closer to what was on the original ship, but it’s not perfect. Though, it’s a very odd shape to make, so I’m glad it’s as close as it is. Today, I added the windows to the saucer section. I know, “purists” will say that the saucer rim and B/C deck on the 11-foot model don’t have symmetrical windows. While that’s true, I feel that they should. The port side saucer rim and B/C deck look so plain to me with only two windows a piece (yes, I know there were more towards the back of the rim, but the port fore is seen more often.) Had they detailed the port side of the ship, I think they would have given it the same number of windows as the starboard side. They did that on the 33-inch model. And, since it was never really seen on screen, one could argue that the port side would have had the same number of windows. So, mine does. However, I left the other windows asymmetrical. Those windows were clearly seen in a lot of episodes and are intentionally asymmetrical.






More work on the Constitution revamp. I spun the new saucer base, but I was able to save the teardrop. I did the same thing I did on the engineering hull to get rid of the windows. Since the port side has only three windows, I did that on that side and then mirrored it. Aside from the basic saucer, everything else you see hasn’t been changed. I need to redo the detail that goes along the back top of the saucer to the impulse engine, which is why it isn’t there.





Here we go again…

Well, it’s Constitution class time again. No, I’m not building a whole new ship, I’m just fixing a few things with my last one.

It started with the bussard collectors. Dan “Madkoifish” Uyeno is building a Connie and we got into a discussion about them on 3DSciFi. I’ve known for years that the bussards were 10 colored Christmas tree lights on a bed of broken mirror bits, with curved blades that spun over them and a frosted glass dome over it all. However, until Dan mentioned it, it never occurred to me that the lights weren’t just set in there straight, they were bent towards the center of the assembly. It makes sense, they fit under the blades and dome a lot better that way. So, taking that all into account, I came up with this:


After fixing some materials and changing the colors of the lights, and making the dome visible again, it looks like this:


After all of that, I decided to “fix” some other stuff on the rest of the model. One thing I don’t like about it is how big the windows are, I made a mistake there. So, I painstakingly removed all of the windows from the engineering hull and patched up the holes without damaging the mesh. It’s all nice and smooth again. (better that than to rebuild it) I also have more recent images showing me that my warp pylon shape was wrong, so I fixed those too. The main pylon, or “neck,” shape was also wrong, though that one is harder to gauge. So, I redid that part in an attempt to make it more accurate. I also have some nice HD screen caps (again, compliments of Mr. Uyeno) with the original effects that show pretty well the shape of the navigational deflector spike. I had that totally wrong, it was modeled more like the one currently on the ship. So, I rebuilt that and also colored it correctly.

So, after all of that, this is where the engineering hull and nacelles stand:





Aside from the bussards, the nacelles have no changes. They look good enough to me. For the saucer, I’m going to spin a new saucer base, rather than patch the windows back up like I did on the engineering hull. After all, saucers are really fast and simple to make. Though, some of the bits like the main part of the impulse engines and some of the other bits won’t have to be redone. And, after I’m done fixing shapes and re-adding windows, I’m going to model all of the hull markings, rather than the textured markings the ship has now. Then I’m also going to do new textures.