Enterprise Redesign 2020 Pt. 13

Just a couple more quick things. I decided to put the photon torpedo launchers in the saucer, since that was where the torpedoes came from in TOS. I also did something else in that general area. It’s not big, we’ll see if people notice. 😉

Then I went and put grid lines and windows in the neck. I may add a couple other things to the neck, but probably not much more.

Enterprise Redesign 2020 Pt. 11

I’m going to work in a little while, so no work will be done on the ship today. However, I decided to render up some full ship shots with higher anti aliasing to take a look at how everything is looking so far. And, since I rendered them anyway, there’s no reason not to share them.

Rendering full ship shots gives me an idea of how things are shaping up, as well as giving me an idea of problems (if any) that exist with the mesh. So far, I’m not seeing any.

Enterprise Redesign 2020 Pt. 09

I got the forward sensor/deflector greeblies done. I also added the docking port(s.) The ports are based on other ones from Star Trek. It’s a pretty basic design, but there’s no need to make it complex. It’s (obviously) situated between decks, just like the one on the TMP Enterprise. The airlock would require extra equipment that would make it too large to sit on just one deck. The idea is also that the whole airlock assembly itself can extend outward if necessary to dock with other ships, stations, or whatever. I’m pretty sure that’s the way the Voyager airlocks were too.

Anyway, the only thing left to detail on the saucer edge is the impulse engine.

Enterprise Redesign 2020 Pt. 08

After a short break, I’m back to work on this. The saucer edge was next, so I started by putting some cutouts for it to add details. The three circular ones on the front are going to be the auxiliary nav deflector and forward sensor array. The ones on the port and starboard sides are obviously going to be the docking ports. And, I added some horizontal lines similar to what they did on the TMP Enterprise because I’ve always liked that look, though I did less lines so that you can make out the individual lines better. And, I put in the saucer rim windows. I went with more windows than the TOS ship, again similar to the TMP ship. I’ll be doing very few (if any) windows on the saucer underside because having a bunch of windows on that aggressive curve makes no sense. I may just take a cue from the Kelvin Timeline Enterprise and have no windows down there. Or I may do some indentations like they did on the Enteprise-D and other TNG era ships to put some windows down there.


I’ve been fighting a lot of noise when I render my TOS ships, especially where the light from the bussard collectors is hitting the hull. An idea struck me and I finally figured out what the problem was; the lights inside the bussard collectors were too strong. In an effort to make them more visible and pop more, I really cranked up the luminosity setting, which is what was causing the noise. So, I went in and backed down the luminosity setting a lot on all of the lights and I changed the dome settings to make the lights more visible. I’m pretty happy with the end result.

The old bussard collector:

The new one:

I don’t feel I lost a lot in the look of the bussard, in fact I think it looks a lot better, but I lost a lot of the noise. The light hitting the hull was too strong anyway, that’s what caused the noise. Now it’s there but it’s pretty subtle.

Here’s how the Erickson looks with the new bussards:

So, yeah, I’m pretty happy with the results. I have the bussards looking how I want them, light is still hitting the hull and there’s a lot less noise.