As I indicated in the finished art post I did earlier, I converted a few of my older ships to Lightwave 2018. This basically entails completely redoing the materials, as Lightwave 2018’s render engine is designed to use Principled BSDF materials and older versions of the software used different materials and a different render engine. These models were made in Lightwave 10 about 5-6 years ago.
I’m seriously considering redoing the Equinox (and not calling it that) as that was designed to be a ship that was a later TOS era, almost to the TMP time frame ship, hence the details. But, I’d prefer to do a model that looks like an older ship. Besides, I haven’t done that style of hull in ages and it’s a fun style to do. Another thing I’m considering is rigging up models for animation. For the most part, these models wouldn’t be hard to animate or take a long time, but the bussard collectors are a problem. They’re done practically with modeled lights and mirrors, and a lot of light refraction. The refraction is what is causing the noise that is visible on the Erickson render. This can be done away with, or at least greatly reduced, but increasing the anti aliasing to the level required results in really long render times. So, I’m probably going to have to fake the look of what’s inside the bussard collectors with a texture, which isn’t all that hard to do. I’ve done it before, all I have to do is animate it, render it to a .avi file and then use that as a applied to a dome. For animation, this will work fine. Really, it would probably be OK for still images, so I’ll have to decide after I do it if I want to keep the practical bussards or just go to the textured version.