TOS Star Trek Part 08

So, I had a slight meltdown the other day. I bought and installed a brand new 2TB SSHD last week and decided I was going to go to one operating system, that being Windows 10. So, I got the drive installed and got Windows installed and everything was going well. Well enough, that is. I couldn’t help but notice that Windows 10 is sometimes sluggish and just plain slow at times. I have a plenty powerful enough computer and I installed the OS myself, so there was no bloatware on there. No bloatware, that is, except for Windows itself. I determined the issue was Windows 10, so I fragged it. As luck would have it, Ubuntu and its derivatives released a new version on Friday, so I downloaded and installed Xubuntu 20.04 where Windows 10 had been. Needless to say, that runs smooth and fast. The only issue with Linux is, no Lightwave. I checked because I recently got an e-mail about Lightwave 2020 being out, but it still doesn’t have Linux support (nor was I expecting it to.) So, it’s back to Blender.

So, I downloaded Blender 2.82a and started checking it out. Of course, the last version I used was 2.79b, so there are a lot of changes. I decided something I definitely wanted to do was import the Enterprise I made last year. It’s better than building a new one. I used one of my laptops, which has Windows 10 Professional on it, to export the mesh to .fbx format, which Blender 2.82a happily imported. I had to do this twice, because the way I modeled some of my window cuts didn’t import well into Blender, and it was easier to fix them in Lightwave. Anyway, this was the result:

Not bad at all, I can certainly work with it. Of course, the materials were a mess. Now, this wasn’t the first attempt at doing this, I spent way too long dorking around with Blender’s UV mapping, which I’ve never liked. After that, I decided to just re-import the unmodified .fbx file and start over. That render was the result. After messing around with the materials for a while, this is where I am with it:

It’s coming along. At least it’s not all flat paint. 😉 The bussard collectors are getting there, but they’re not quite there yet. Now, there are a lot of things to like about Blender 2.82a. For one thing, the collections are really nice. You can just add stuff to a collection. For example, I have a collection called “Enterprise,” with sub collections for the saucer, sngine section and nacelles. I can make anything from any collection invisible, or just make the whole collection invisible. I like that a lot better than messing with layers, which both Lightwave and earlier versions of Blender use. I also find a lot of the material tools to be really intuitive, perhaps more so than Lightwave. So, I’m liking it so far.

Still to do on the ship: markings and texturing. I don’t think I’ll texture the markings, as I did before. I think I’ll just model them. Honestly, it’s not much more work than the textures, and one of the main issues I was having was getting my markings to line up where I wanted them. The saucer was pretty easy, but the engineering section gave me fits. So, I’ll just model those and shrink wrap them to the hull. After I get this ship done, I have a few more on one of my older hard drives to grab.