I got the color maps done. For the most part, this is all easy stuff to do. Though, some things are more of a pain, like getting the stupid little numbers on the engineering hull close to where they needed to be. But, stuff like that happens when you put stuff onto a tube and you’re working from flat images.
All that’s left to do on this one is the spec maps, which shouldn’t take too long. I can usually knock out some paneling rather quickly. Also, I need to add a material to my window boxes to make it look like the ship has an interior. I’ll probably do a procedural texture for that.