I decided not to do any paneling on the ship. It’s not hard to do or anything, I just really like how the ship looks. Besides, I went through so much to try and match the colors of the ship in the Smithsonian, why make it look totally different with some hull panels? So, I’m calling this done (for now.) I decided to render some beauty shots. I did a few renders with a single light, and a pass from each camera with the light turned off to use as illumination passes. I had the ship shots saved to .png files, so I dropped those against a starfield I made in GIMP a couple years ago, comped in my illumination passes, and we have some beauty shots:
For those who like specs:
Length: 288.6 meters
Width: 127.8 meters
Height: 69.3 meters
For those who are wondering, I took the blueprints and selected the ship only, then took the dimensions of the sheets, converted the pixels to meters, then created a cube with those dimensions. I then scaled the ship up to the canon length of 288.6 meters. That means the generally accepted canon width of 127.1 meters is slightly off, and the height of 72.6 meters is significantly off. And, it’s not a symptom of the blueprints I’m using, I’ve done the same thing with other blueprints, all of which were created by taking measurements of the model, and I always get a height of over 69 meters, but less than 70. So, I don’t know where the 72.6 meters came from. (and I don’t really care)
9 texture maps (least amount I’ve done on a model in ages)
All told, I’m pretty happy with how it turned out. Aside from not thinking the panels were going to look right, I also concluded that there’s no reason you can’t paint a ship in solid colors. If you look at real world examples, Navy ships are typically solid gray. I decided to keep the shine levels low, but not quite flat like the paint on the original ship. It’s got a kind of satin finish to it. The only really shiny bits are the glass domes and metallic parts.
Anyway, that’s what I have. I’ll be kitbashing this thing to create more models.