Pre-TOS Ship, Part 4?

I think it’s part 4, if you count my previous posts. Anywho, work continues on the engines:

I also figured out how to get rid of all the little white spots, the rendering artifacts. It turns out there’s a setting in Lightwave 2018 that doesn’t play nice, so I turned it off and played with the reflections. I know Star Trek ships aren’t typically reflective like this, but that’s OK because I’m doing my own thing.

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2 thoughts on “Pre-TOS Ship, Part 4?

  1. reagarding the shine – If the model is the same colour all over I imagine you can change that to anything you wish fairly simply. I personaly like shiny space ships and robots. In real life things are always dirty and dented. In sci fi they can shine.

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