A Ship….

OK, so I’m getting back into CGI, I haven’t done much in quite some time. I’m also back to Lightwave, since I’m running Windows again. I upgraded to Lightwave 2018 a few months back.

This is something I’ve been playing around with over the past few hours. There’s no design that I’m basing this off of, other than the obvious influences from other Star Trek ships. I’m just kind of building it as I see fit, and I’m not worried about it fitting in with Star Trek canon. The idea is that this is a pre-TOS ship, from sometime in the late 22nd to early 23rd century. It’s not a deep space ship, probably more of a utility ship, with missions similar to the type of things we saw Miranda class and Nebula class ships doing on TNG and DS9. It would do things like transport missions, cargo hauling, survey missions, scientific studies, etc. All within Federation space, so it would probably see long service with the UFP and Starfleet. It’s also not huge, a little over 110 meters long, 75 meters wide and the height is TBD. Anyway, this is what I have so far:


It’s all box modeled so far. For people who don’t know, that’s where you take existing primitive shapes (cylinder, sphere, cube, etc.) and modify it to make the shapes. There are other method of modeling but this one is very effective.

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