Vulcan Shuttle, Pt. 05

For people who like to see this sort of thing, here’s a test fit for the upper panel lines. All in all, it’s not bad. I need to tweak a couple things. Ordinarily, I’d do more maps to correct a couple things, but I’m trying to keep the number of materials and maps down so that Tobias has less to convert. Of course, if Lightwave had decent UV unwrapping tools, this would be easier.

Also, the bottom is a mess, which is why I didn’t render it. 😉

VS015

VS016

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