Vulcan Shuttle, Pt. 05

For people who like to see this sort of thing, here’s a test fit for the upper panel lines. All in all, it’s not bad. I need to tweak a couple things. Ordinarily, I’d do more maps to correct a couple things, but I’m trying to keep the number of materials and maps down so that Tobias has less to convert. Of course, if Lightwave had decent UV unwrapping tools, this would be easier.

Also, the bottom is a mess, which is why I didn’t render it. 😉




Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s