More stuff, some of it from yesterday, some from today. I simplified some of this stuff because to do this tiny stuff at full detail would be a waste and would just drive up the ship’s polygon count. As you can see, a lot of it is so small that it’s hard to make out anyway, so low detail stuff will suffice.
This should do it for top side main hull details. I just have a few greebles to add to the sides and bottom and then the impulse engines and whatever is in between them. Unfortunately, there was a wiring and mounting port back there and, in all of the pictures I have of the ship, that part is missing and there are wires sticking out. All I have showing that area is a screenshot from Peak Performance. So, as always, I’ll be making something up.
Also, here’s a shot of the robot on the underside because Dean (aka freak/freak89) asked to see it. Like the stuff on the top side, it’s a bit simplified to save on polygons because it’s rarely seen and, when it is, it’s hard to make out anyway.