Constellation Class V3.0 Pt 9

More stuff, some of it from yesterday, some from today. I simplified some of this stuff because to do this tiny stuff at full detail would be a waste and would just drive up the ship’s polygon count. As you can see, a lot of it is so small that it’s hard to make out anyway, so low detail stuff will suffice.

This should do it for top side main hull details. I just have a few greebles to add to the sides and bottom and then the impulse engines and whatever is in between them. Unfortunately, there was a wiring and mounting port back there and, in all of the pictures I have of the ship, that part is missing and there are wires sticking out. All I have showing that area is a screenshot from Peak Performance. So, as always, I’ll be making something up.

Also, here’s a shot of the robot on the underside because Dean (aka freak/freak89) asked to see it. Like the stuff on the top side, it’s a bit simplified to save on polygons because it’s rarely seen and, when it is, it’s hard to make out anyway.

8 thoughts on “Constellation Class V3.0 Pt 9

  1. Really cool!
    This ship is one of may all-time favorites and I love to see her grow 😉
    Maybe this image helps you with the back side:

    • Thanks. Yeah, that’s the desktop model (I have better images of it.) However, the details on the studio model are a lot different. But, I usually do wind up doing something based off of that and that (blurry) screenshot of the backside from Peak Performance. That and a lot of guesswork/making up stuff. 😉

  2. Yes, of course 😉
    And by the way: There are a lot of real-world examples of ship classes/types that differ in details (e.g. the Arleigh Burkes, the Kirovs, …) so that there is enough space for guesses (or improvements 😉 ).
    You will find a way to make her a beauty – at all sides

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