This is a little something I started fiddling with yesterday. I’ve been out of the mood to do CGI for a while (I’ve mostly been gaming) but Steve Neill’s work on the USS Sirius for his upcoming web series gave me some inspiration to start a new ship. So, I started pushing some polygons in trueSpace.
First of all, a little background. This ship is a support ship, not an exploration vessel like the Enterprise. As such, it’s not quite as sleek and sophisticated. It’s designed to be attached to a Starbase, outpost or even a planet as a patrol craft or a ship for short-range missions. Unlike ships like the Enterprise, it’s not designed to be out on its own for years on end. So, it has no need for a lot of cargo space, science labs, or a lot of crew recreational facilities (no holodecks on this ship) because the crew will regularly get to go down to a base or planet and the ship’s stores will frequently get restocked. Also, any scientific work will be done in the place to which the ship is attached. It’s not particularly fast at warp, it can probably cruise at warp 5 and hit warp 7-8 in an emergency. The Enterprise can go at least warp 9, so it’s clearly faster. However, the lower mass and sleeker profile of this ship make it faster and more maneuverable at impulse than a heavy cruiser.
The design of this ship is intended to fit its purpose. Obviously, it doesn’t have a lot of internal space. The entire ship is only 220 meters long, the saucer is 98 meters wide and 4 decks tall. At first, I had a regular round saucer on there, but I decided that was too small, even for a support ship, so I elongated the back. That will give the ship a little more internal space. I figure the upper structure (secondary hull, if you prefer) is good for little else than housing the deflector, engineering and engineering support and the shuttlebay. I could have made it larger, but I didn’t want a huge structure hanging over the saucer. Originally, I had it longer (the length of the saucer) but I shortened it because it looked too much like a nacelle.
Obviously, the design itself isn’t all that original. Though, truth be told, there are few ways you can configure a saucer, engineering hull and nacelles that hasn’t been done before. However, what will set this ship apart from others is that a lot of these type ships are made by using those ship kits and rearranging parts from the Enterprise, Excelsior, Reliant, etc. I will be building everything for this ship from scratch except for the nacelles. Those are off of my Constellation-class V3 build, which is currently shelved. I could have made new nacelles, but I didn’t feel like building a new set of virtually identical nacelles when I had a perfectly good set already made. Plus, the blockiness of the Constellation-class nacelles really fits my vision of what I want for the nacelles on this ship.
Anywho, for everyone who managed not to nod off or leave the page during that, here are some renders:
Obviously, this is very rough so far. However, that’s what I have so far. Obviously, the warp pylons will eventually connect to a yet to be built structure under the back of the saucer. Expect slow but fairly steady progress on this in the upcoming weeks (I really can’t predict this stuff.) In order to get my money’s worth, I like to play games that I subscribe to for at least a few hours most every day, so I’ll be dividing my free time between this and Star Wars: The Old Republic, to which I’m currently subscribed.