Well, I wish I could say my first renders of 2012 were of something exciting, but they were “utility” renders. I had to test the lighting rig on the Atlantis, and it’s best to test those with no other lights in the scene. It’s a good thing I do these, because I had to move some lights and increase the intensity on some that were too weak and reduce the intensity on some that were too strong. Also, I didn’t have a light inside the impulse deflection crystal. So, all said and done, I spent most of my afternoon working on these and I rendered them each about 3 times to get the lighting where I want it.
Aside from lighting fixes, I also finished the textures and change impulse engines (you’ll see that in better lighting.) The old impulse engines were from version 1 of the Constellation-class, the ones that are on there now are from version 2. They’re more like what was on the TMP Enterprise.
Also, here’s a look at the Atlantis’ commanding officer, Captain Jenna Clarkson. She’s human, 33 years old and I’m thinking from Alpha Centauri (just to be different. ;))
Anywho, that’s what I have for now. I’ll probably do a better picture of the Atlantis later tonight. BTW, this blog got 100,000+ hits in 2011. I have no clue what the numbers were for 2009 or 2010, but I’m pleasantly surprised. Expect more fun stuff for 2012. 😎