I decided to give my newer Enterprise mesh a makeover similar to what I did for the USS Drexler. Overall, it’s basically the same, the light gray hull is the same color. However, I used more shades of gray on some of the smaller bits than I did for the Drexler. Also, I added some light grid lines. Those were penciled onto the series ship sometime around the 2nd season. The deflector is also a slightly different color. For the Drexler, I tried to color match the deflector Steve’s model, which was painted using Testors metallic copper paint (great paint, I’ve used it myself.) However, according to Wikipedia, the color I used for this one is copper, though it doesn’t quite look like a new penny to me. *shrugs* Anywho, here she is. The bussard collector and impulse engine glow are the same as what I used on the Drexler. I really like how those came out, especially the bussards. I know the impulse engines didn’t glow on the show, but I like mine to glow. Obviously, this is the same scene setup I used to render the Drexler. I also did the same post work on this one. That way, if anybody wants to compare the two models, it’s very easy now. 🙂
BTW, this thing was so much fun to re-texture (extreme sarcasm.) I installed Windows 7 64-bit the other day, I was using 32-bit previously because trueSpace 4 won’t install on 64-bit Windows. So, that means I was re-texturing this beast in trueSpace 7. It was driving me up the wall, it kept crashing. Finally, I decided to turn off the multthreading (that’s what makes it possible to render using multiple processor cores) and it stopped crashing long enough for me to finish. I have Lightwave now, which is why I installed Win7 64. I really need to learn to use it so that I can stop subjecting myself to this shit. I’ll have to look at some Lightwave tutorials after Christmas.