Well, technically, it’s part 2 but since part 1 had a different title, it’s still part 1. So, we’ll pretend that it’s part 1 but we’ll know in our hearts that it’s really part 2. 😉
Instead of modeling today, I focused on materials and textures. It took a while but I learned how to apply a texture to the meshes. I also found out how to bump map. It’s amazing how many options there are in the material settings compared to even the newest version of trueSpace. I can do so many things I never could before (like the slightly distorted reflection in the “floor.”)
Next I plan to finish up the controls and pommel details and add a few other little knickknacks. Those things should be great practice at box modeling in Blender.