Here are a couple more shots of this ship. Since I rendered the last one, I’ve re-applied most of the textures using the same settings that I used for my Constellation-class v2 mesh. Others (like the domes and nav deflector) are done similarly but slightly differently to create different effects. I would have left the domes and deflector alone but they used environment maps instead of ray-traced reflection. And, since the hull now has ray-traced reflections, the domes and whatnot had to have them also because tS7 has some kind of weird issue when you use a combination of environment and ray-traced reflections. One or the other works just fine but when you turn on the ray-traced reflections with an environment mapped reflection in place, you get weird rendering artifacts every time. It’s a huge pain in the ass. So, I just went all ray-traced. Technically, it’s more realistic this way anyway.
Next I have to tweak the lights. There are some weird things happening with those. Parts are due to the new material settings, others are just fugly things that happened when I rigged the lights that I never bothered fixing.