Battlecruiser Beauty Shots

The textures on the “stock” D7 are done. I wanted to do at least one that looks like the ship did (or should have) on the show. Unfortunately, the old studio lights and TV cameras really washed out the two-toned light green and gray paint job, making it look like it was light blue gray. (similar to what happened to the light blue tones on the Enterprise-D) Then, on the AMT model box art and TAS, they also had them looking light blue-gray, but this is how it should have looked. Since I didn’t have any good screen shots showing the colors, I used a picture of a second D7 they pulled from the original molds and (presumably) painted just like the one used on the series. Since it was a photo and lighting causes color variations, I tried to get as close to the original paint as I could. It’s close, but I will never know exactly what the color was without somebody who was there telling me. And, they might not even know, as the paint was likely mixed by hand 47 years ago. Also, different pictures had differences in what was green and what was gray, especially with the head details, so I did what looked right to me. The Klingon emblem and writing were done using Matt Jefferies’ original drawings of the markings, so those are accurate. Though, like the ship, the colors are as close as I could get them. (I guesstimated on those) Also, I eyeballed the placement (close enough.)

Anywho, here’s how she looks in what is my approximation of the original paint scheme and some weathering:

D7_Beauty01
Continue reading

Klingon Battlecruiser, Pt. 06

I have a push to finish this for a project, so I’m going to finish the few things that need done on it. Don’t ask me what the project is because I can’t say, but I’ll also get some personal use out of it, so it’s a win-win. :) I added the vent/flap looking things and the windows in the “head.” Due to the odd shape and whatnot of this piece, (it was built by hand 47 or so years ago) the windows were a pill. I eyeballed the placement, which should be close enough. They don’t really show up that well on screen in the original episodes anyway because they were only decals. Also, I’m not sure how many were missing in the pics I have, but I think I can tell where there originally had been some.

D7_WIP025
Continue reading

USS Apollo, Pt. 02

Man, it’s been a crazy week. Busy, busy, busy. And I’m somebody who usually has too much free time. ;)

Anywho, I finally had some time to work on the Apollo. The lack of response to the previous configuration told me it’s not all that popular. A few people commented, most that did said that it looked similar to the Akira-class. While that’s true, I don’t see why it’s an issue. It seems reasonable to me that Starfleet would build more than one ship with a similar layout. After all, there are several canon classes that are the same basic layout as the TOS Enterprise. However, some people seem to have a prejudice when it comes to the Akira and a certain two century older look-alike. If they built a ship that’s in that configuration in the 2150s and another 200 years later, it seems to me that there would be other ships of similar configurations. But, I digress. It’s not like that design was that near and dear to my heart, I just thought it was kind of cool. Though, I sort of lost interest in it, especially since it would have been a nightmare to UV map. However, the effort was not wasted because I was able to try out some different techniques that will be useful in future projects.

So, that ship is gone. I’ve redesigned it:

Apollo_WIP005
Continue reading

USS Apollo, Pt. 01

This is something I’ve been working on for a while now. It’s a Federation ship from the late 24th century, but the original inspiration came from a John Eaves concept drawing for the Enterprise episode The Expanse. This is the drawing I’m talking about:

The ship on the left, ignore the funky looking doughnut thing.

The ship on the left, ignore the funky looking doughnut thing.

My original intent was to do the ship as John has it drawn, in the Enterprise era, maybe something from the Romulan War. However, after starting it, I decided I instead wanted to do something from a couple centuries later, around the time of the Dominion War. So, I started on a second saucer with a raised center. I was going to do a “normal” secondary hull and a more Enterprise-esque layout. I messed up the saucer and had to start over, which was when I got the idea to combine my idea with the John Eaves design. So, this is what I’ve come up with so far:

Apollo_WIP001
Continue reading

Federation Scout, Pt. 11

More work on the Scout. I added some phasers, but not many. Scouts are typically fast and unarmed or lightly armed vessels. The idea is that they can outrun anything wanting to shoot at them. I’m going to add a single forward-firing torpedo and probe launcher, but I haven’t decided on the placement yet.

Then I finally got around to finishing the bussard collectors. Since we have no idea what’s really supposed to be inside these things other than lights behind frosted glass, I just did what I felt like. Then the blue part of the nacelle had to be rebuilt completely because it was a mess, so that’s what I’ve been doing. It wasn’t fun, but it was necessary and it’s a lot better now. I also added internals for that, but I think I have to play a bit with the transparency and glows in that section.

TMPEraShipWip41
Continue reading

50s Daedauls Pt. 06

Continuing on. I built the connector between the sphere and engineering section, which includes the nacelle pylons. This is how I’ve always wanted this part to look for this model, and now it does. The only thing left to do is add some grills in the cut-out sections and probably some windows. Now, this ship is considerably smaller than the conjectured scales I’ve seen for the “canon” Daedalus class, so the connector is only one deck. It’s basically a hallway. I’m likely going to model the entire interior for it, as it won’t take long and will be simple. Though, I’m probably going to have to do that with all of the interior spaces, as I’ll have to get close enough to the model that you’ll be able to tell if they’re just textures on a box. Speaking of textures, my 4K texture map for the nacelles holds up nicely at close range, though I knew it would. But, it’s always nice to see it actually happen. :)

50DAE_021
Continue reading

50s Daedalus Pt. 05

I was going through folders the other day and I found this ship, so I decided to resume work on it. When I was working on it last year, I didn’t really know what I was doing. I’ve learned techniques for doing stuff in Lightwave since then, so I need to rebuild some parts. Up first was the nacelles. There were a lot of horrid errors and yucky parts, so much of the nacelle has been rebuilt. The nacelle body, bussard outside, end cap and RCS thrusters have been redone. The bussard innards, running lights and fins are parts from the old build, since I feel they look OK. Also, many of the materials have been tweaked. I haven’t done anything with the sphere or secondary hull, but expect big changes there as I progress forward.

50DAE_017
Continue reading