USS Apollo, Pt. 02

Man, it’s been a crazy week. Busy, busy, busy. And I’m somebody who usually has too much free time. ;)

Anywho, I finally had some time to work on the Apollo. The lack of response to the previous configuration told me it’s not all that popular. A few people commented, most that did said that it looked similar to the Akira-class. While that’s true, I don’t see why it’s an issue. It seems reasonable to me that Starfleet would build more than one ship with a similar layout. After all, there are several canon classes that are the same basic layout as the TOS Enterprise. However, some people seem to have a prejudice when it comes to the Akira and a certain two century older look-alike. If they built a ship that’s in that configuration in the 2150s and another 200 years later, it seems to me that there would be other ships of similar configurations. But, I digress. It’s not like that design was that near and dear to my heart, I just thought it was kind of cool. Though, I sort of lost interest in it, especially since it would have been a nightmare to UV map. However, the effort was not wasted because I was able to try out some different techniques that will be useful in future projects.

So, that ship is gone. I’ve redesigned it:

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USS Apollo, Pt. 01

This is something I’ve been working on for a while now. It’s a Federation ship from the late 24th century, but the original inspiration came from a John Eaves concept drawing for the Enterprise episode The Expanse. This is the drawing I’m talking about:

The ship on the left, ignore the funky looking doughnut thing.

The ship on the left, ignore the funky looking doughnut thing.

My original intent was to do the ship as John has it drawn, in the Enterprise era, maybe something from the Romulan War. However, after starting it, I decided I instead wanted to do something from a couple centuries later, around the time of the Dominion War. So, I started on a second saucer with a raised center. I was going to do a “normal” secondary hull and a more Enterprise-esque layout. I messed up the saucer and had to start over, which was when I got the idea to combine my idea with the John Eaves design. So, this is what I’ve come up with so far:

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Telling Time in Star Trek

I was watching the Star Trek: The Next Generation episode The Enemy last night when something occurred to me. In that episode, the Enterprise is investigating a distress call on the planet Galorndon Core. The planet had strong electromagnetic storms in its atmosphere, so there were only certain clear times and areas through which they could beam. The away team consisted of three people; Riker, LaForge and Worf. After beaming down, Riker set up a beacon for them to meet back and said that they had to be back at the beacon in 14 minutes because the ship would be automatically beaming them back up. So, how the hell do they know how long 14 minutes is? People in Starfleet don’t wear watches. It’s possible that tricorders have clocks, but only LaForge and Worf had trcorders. Riker didn’t have one and the three spit up to search for the source of the distress call. So, I’m watching the episode and it occurred to me this isn’t the first time this has happened. There have been other episodes with away teams where they’ve had a time where they were supposed to meet back up. So, how do they know when it’s time? Again, they don’t wear watches. Not everybody carries a tricorder, so that can’t be it. As far as I know, the combadges don’t include clocks and there’s no good reason for a phaser to have one. So, that’s the conundrum. How do they tell time when they’re not on the ship? (we know the ships have clocks because we’ve seen them in multiple episodes and movies)

Edit: There is a scene in Star Trek II, in the Genesis cave, where Kirk looks at a wristwatch to know if it’s been two hours yet. That’s the only scene I can remember in all of Star Trek where somebody looks at a watch. (besides looking at Mark Twain’s watch as a curiosity in Time’s Arrow, or people from other times looking at watches) It also proves that wristwatches are available in the 23rd century.

Federation Scout, Pt. 11

More work on the Scout. I added some phasers, but not many. Scouts are typically fast and unarmed or lightly armed vessels. The idea is that they can outrun anything wanting to shoot at them. I’m going to add a single forward-firing torpedo and probe launcher, but I haven’t decided on the placement yet.

Then I finally got around to finishing the bussard collectors. Since we have no idea what’s really supposed to be inside these things other than lights behind frosted glass, I just did what I felt like. Then the blue part of the nacelle had to be rebuilt completely because it was a mess, so that’s what I’ve been doing. It wasn’t fun, but it was necessary and it’s a lot better now. I also added internals for that, but I think I have to play a bit with the transparency and glows in that section.

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50s Daedauls Pt. 06

Continuing on. I built the connector between the sphere and engineering section, which includes the nacelle pylons. This is how I’ve always wanted this part to look for this model, and now it does. The only thing left to do is add some grills in the cut-out sections and probably some windows. Now, this ship is considerably smaller than the conjectured scales I’ve seen for the “canon” Daedalus class, so the connector is only one deck. It’s basically a hallway. I’m likely going to model the entire interior for it, as it won’t take long and will be simple. Though, I’m probably going to have to do that with all of the interior spaces, as I’ll have to get close enough to the model that you’ll be able to tell if they’re just textures on a box. Speaking of textures, my 4K texture map for the nacelles holds up nicely at close range, though I knew it would. But, it’s always nice to see it actually happen. :)

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50s Daedalus Pt. 05

I was going through folders the other day and I found this ship, so I decided to resume work on it. When I was working on it last year, I didn’t really know what I was doing. I’ve learned techniques for doing stuff in Lightwave since then, so I need to rebuild some parts. Up first was the nacelles. There were a lot of horrid errors and yucky parts, so much of the nacelle has been rebuilt. The nacelle body, bussard outside, end cap and RCS thrusters have been redone. The bussard innards, running lights and fins are parts from the old build, since I feel they look OK. Also, many of the materials have been tweaked. I haven’t done anything with the sphere or secondary hull, but expect big changes there as I progress forward.

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